![]() AND MORE THAN THAT EVEN), crafting, skills, branching storylines, dialogue, interfaces, UX, inventories, vehicles, encounters, cutscenes. I've been working on a Pirate RPG for years, and I've realized it will probably never see the light of day, because there's just so much that goes into a good RPG: customization (which means a LOT of art. Okay, so let me take a minute here and do the bit I said I wouldn't do: RPGs are HUGE and are HARD and are EXPENSIVE to make. ![]() Add a vHealthController to a simple cube, and see if you can get the Knight to beat the cube to death. Try to think up tests for yourself, to see if you really understand the tools. If you CAN, then move on to the fourth topic, and then the fifth. If you can't, let me know, and I'll help you step through the process. Spend a little time and see if you can get the Strong Knight model to work. What you really want to do is create a new Character Controller that is its own thing! You don't want to simply replace the VBot with a new model. In an effort to be actually helpful, then, I'll say that your very first step would be to go HERE and focus on the third item: Creating a New Character Controller. ![]() I appreciate the ambition, and I'm going to skip the whole "that's too vague and an RPG is a hell of a lot of work" bit, because it's not helpful. I even went back to Classic World of Warcraft to understand raiding better: I can buy an engine, assets and even an 8k (too expensive) computer set up and I just cannot buy skill to make this RPG that I have been designing for over a decade now and it is driving myself bonkers. I can game design books full of schemes, create intricate itemization math formulas and write long winding storys and draw detailed art and make happen the audio effects and voice acting and even make music (I play electric guitar and sing badly lol) and literally most everything else to do with making a high quality game until the cows come home but I just cannot for the life of myself complete my own full and proper game worth playing (tons a crappy prototypes though x.x). ![]() Now I am pressing onward to build a game worth playing using the Third Person Controller (with the shooter features) engine I have tried, RPG maker, Flare engine, Game maker, some other engines on Unity like 3D Tank Maker and RTS Maker although I am still just not good at manufacturing games. ![]()
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